Saturday, September 06, 2025

Do You Remember...?

And that's two days of just shutting myself down and doing nothing but passive entertainment as a means of temporarily walking away from the dumpster fire that is life.

``MT, dumpster fire? Are things really that bad?''

I don't know. Are they? I'm still alive and not completely maimed, and frankly, there might be a bit of catastrophising that is wont, given where we are saying all this.

All I can say is, I will keep doing what is Right to the best of my abilities, and leave everything else up to God. I only pray that I have the strength, skill, and wisdom to deal with whatever that comes by.

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Movies! I've not watched them in forever. I watched the John Wick tetralogy recently, and was blown away by it all. Keanu Reeves is a nice guy, but his acting has the same dimensions as a line for the most part, but as the titular character, he kicks ass. There are so many references back to the other action stuff that he did, with bits and pieces of his Matrix movements coming in to play.

And the ground-breaking bit of filming that makes it refreshingly different wasn't that obvious until I had started on the so-called ``Marvel Cinematic Universe: Phase Two'' series of films: single and steady point of view showcasing the marvel of the choreography in John Wick, as opposed to the shaky cam, jump-cut filled versions that were happening within the Marvel films.

One doesn't really realise the number of jump cuts and the amount of shaky ``in the scene observer'' type footage until one watches things at 1.5× speed (because, why not?). The lack of shaky-ass jump cuts meant that every single movement that John Wick et al executes has that sense of reality just properly placed in, giving that extra boost to suspend disbelief.

Suddenly the relative positions of where everyone is relative to each other and the props are much clearer. It really helps the brain orientate itself to the set, and to truly admire the artistry that is Keanu Reeves as he portrays John Wick. John Wick is not a superhero who fires infinite bullets and takes blows like a champ---he sees, he moves, he reloads, he shoots, he gets shot at, he deals with those who come too close before going back into observing, than planning, then moving into positioni, then executing, in all senses of the word.

But in Captain America: The Winter Soldier? Jump cuts everywhere when there's action---hard to tell the impact of the movements. It's just an iota better than the cheesy ``kill-cams'' from the 80s/90s, where the final blow to the Big Bad gets repeated in clichéd slow motion from three to five different angles.

I shouldn't really complain though. It's a movie---it's a story that someone chose to tell via a fusion of both the sound and video media.

In the end, entertainment was still had, and isn't that truly what matters more than anything else?

Till the next update then.