Traditionally, there are two main ways for establishing an alliance:
- Shared interests;
- Shared ethno-cultural history.
The reason why I am bringing this up because we are fast approaching a turning point in modern world history where peace may be more fleeting than anyone is willing to admit. The key reason I think that is leading us down this path is a confluence of two occurrences: that of the rise of ``leaders'' who think that they can exploit the complacence and lethargy derived from seeing nearly fifty plus years of peace to amass ever-greater amounts of [political] power, and the general malaise that comes from a population where the majority's biggest concerns aren't necessarily about bread-and-butter issues, but on when they can get their next luxury kick fix.
That of exploitative ``leaders'' amassing power to exact their own will to their own benefit is something that is likely to be talked to death by this point. But the malaise of people---that is something that is unironically new. The echo chambers that made some groups of people think that the highly vocal minority are the majority are the same ones that make the people believe that ``someone'' is out there who are going to ``do the right thing to save them''. Ironically, in the old days where communication channels were less ubiquitous, the grassroots movement was likely to be much stronger, as seen by the sheer mass of the organised movements to protest (both peacefully and violently) against the injustices of the day.
Sure, we still have organised movement now, but the scale and the ferocity aren't as they were before. Perhaps the affluence of the middle class has made that level of society feel like that they have much more to lose should they choose to go against the authoritative figures who are dealing out the injustice; this is more so the case when taking into consideration the near elimination of pseudonymity through nearly twenty years of ``social media''.
Or maybe things haven't gotten to the point where the mob finally acknowledges that they truly have nothing else to lose, and therefore they might as well give 'em hell before their lives are absolutely wrecked.
And perhaps a miracle might happen then.
But what do I know, being the armchair ``analyst'' I am?
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Today's a break day for me. 2025--02 doesn't have any public holidays, and so I just picked some middle-of-the-month Friday to enact my own kind of break day.
I got back into Minecraft, having updated my long-running single player world to 1.21.4, which has a lot of new things for a ``minor version'' update from the 1.20 series.
To be fair, 1.21.4 had been out for quite a while, and it was only in the recent week that I updated to that version. The main reason is that comment I just made: for a ``minor version'' update, there was just too many new things going on under the hood, to the point that some of my favourite Minecraft mods like Fabulously Optimise, Nautilus3D, and even minihud/malilib are barely keeping up.
It reminds me too much of how the Java version worked out. At some point, the major version was so stagnated while the minor version number was racing on to the point that they just dropped the major version number and rebranded the entire thing by the minor version number, which led to nonsense like J2SE 1.4 that is then followed by J2SE 5.
Minecraft version updates aside, I continued with the reworking of my Nether Hub. The rework involved expanding the size of the Nether Hub to fit all the rail-lines on a single expanded floor, and to re-arrange the rail-lines such that they are pointing closer to the actual direction of the destination as opposed to whatever spaghetti nonsense that I had with the two-storey organically mushed together set up.
One of the things that I was wrestling with was the viability to build ``diagonal rails''. Part of the reason why the current Nether Hub rail system is such a mess is because I didn't have a good way of building ``diagonal rails''.
Well, I finally figured it out.
So, the basic diagonal looks like this:The blocks are staggered out in a regular 45° angle, and the regular rails will automatically align themselves. My nether rails are lined with glass blocks on the side to prevent getting smacked by ghasts due to line of sight, but I cannot do that in this diagonal set up---the corner will literally clip into the minecart as it is going through and end up losing all speed. Glass panes work well, but they didn't connect ``diagonally'' with the blocks making the floor, so I extended out the floor with iron bars, and then have the glass panes sit on them.
That first diagonal was unpowered---momentum and the powered rail before and after the diagonal was enough to keep the minecart moving. I can't just add powered rails to the diagonal due to one particular quirk of Minecraft rails---the powered ones cannot ``bend'' left or right 90° the way the regular rails do.
For the short distance earlier, it was not a problem. But to have an extended diagonal rail without powered rails is just not a good idea. And there's the whole lighting problem---the regular orthogonal rails just had torches on the walls (appearing left when heading towards the Nether Hub, and appearing on the right otherwise). Glass panes solved the diagonal connection problem, but they cannot accept torches.
But I came up with an idea, and this is how it looked like:I used a redstone block (I'm lazy) every 8-ish blocks along the orthogonal axis and a powered rail to give that kick. It breaks the 45° to something that is more akin to 44-ish°, but it does allow for a very extended run at a speed higher than the orthogonal (~11 blocks/s vs ~8 blocks/s). In a similar vein, every 8-ish blocks along the orthogonal axis have a lighting block (Jack-o-lanterns in my case), and these are interleaved.
Even when the diagonal rails were running through self-dug tunnels like in the picture, it was still necessary to put up the glass panes to take away potential spawn spots---otherwise the zombie
And that's about it. The next part requires a diagonal rail, but there's also a height-level difference---I'm wondering if I can find a way to mix these three-axes changes at once.
Till the next update.