Monday, February 08, 2010

[PROTOTYPE]

So not too long ago (less than three or four days back, actually) I finally convinced myself to put up the cash to purchase [PROTOTYPE] off Steam after hearing from Mo that it was an interesting game that was kinda like DMC4 but with differing mechanics. Apart from a small snafu involving DirectX 9.0c on Elysie's Windows XP 64-bit edition, the installation wasn't too bad, and soon enough I had the game up and running.

What I wasn't prepared for was the epic levels of win the game entailed. Imagine GTA III, but with epic attack powers (kicking a flying helicopter to destruction), epic moves (wall-sprinting up the skyscraper to glide across Central Park), and epic battles (slamming the ground with a hard enough force that makes everything surrounding the protagonist fly up and take damage). In short, it is GTA III on steroids, and I'm not even sure if steroids are strong enough to produce the effect that I am seeing through the game. The sand-box feature of the game suits the purposes well, as it allows one to sometimes forget about the story missions and just roam around the city finding things to do, like infiltrating enemy bases, perform crazy stunts, or just go round killing things. Unlike GTA III, the only penalty for being overly violent is to have the military and/or mutants hunt you down, which is only a mild trifle if you have sufficient skill and powers to fight back or even dodge away. And the vehicles you can ride are insane---no civilian vehicles are ridable, but all manner of military hardware is available for your consumption.

Heh. Consumption---it is a key thing to do in the game itself, as many will say. In short, [PROTOTYPE] is an action fanatic's dream come true, with superhuman powers set in a pseudo-dystopian storyline with great cinematics to back the story up. This is probably among the best purchases I have ever made when it comes to games.

2 comments:

Mo said...

Perhaps GTA III on acid?

The action in the game is awesome, but it's also the premise of the game that's interesting. It's the whole idea of consumption in the game.

The_Laptop said...

I agree with you on this completely. There're so many missions that if you don't do any consumption of key characters, there is nothing else that you can do. There is a strong element of stealth in the game, but it doesn't punish you that hard if you screw things up.