Friday, February 19, 2021

Video Watching

What a nice and quiet day.

I spent a little bit of time reworking a little on the blurbs that appear at the top and bottom of my blogs to make them less awkward sounding---I hope that I have achieved my goals through the adjustments.

I had also spent a little bit of time watching this introductory video on medieval recorder music, and certain rather interesting thoughts came to me, specifically, the part concerning the use of finger-based articulations over tongue-based articulations. Emily [in the video] pointed out that there were times where she would naturally resort to using finger articulations instead of tongue articulations for instruments that are generally ``always going on'', like the bag pipes (it is impossible to actually use tongue articulations since the purpose of the mouth is to replenish the bag of air via the one-way valve). These finger articulations are a cross between a mini-trill or some kind of mordent, and are most obvious when trying to separate out two notes of the same pitch. She also pointed out that more often than not, she is playing legato/slurred, and thus the finger articulations act as a way of keeping the legato playing while still allowing some distinction of the notes that are played.

In 笛子 technique, the so-called 南派 (southern style) 曲笛 playing uses lots of 打音 and 叠音 to articulate notes (for the gory details, do consider reading this section of my article). Noticeably, there is a severe lack of tongue-based techniques like 吐音, or anything that causes a severe ``break'' for the matter. Prior to the introduction of the G 大笛 (ambitus being roughly the same as the baroque flute), the largest 笛子 were of the 曲笛 range, i.e. about a fourth interval higher than the concert flute. At that ``low'' range, it was stylistically better to keep things in legato due to the less crisp nature of the tone.

I just found it interesting that a similar argument could be made for the restriction of techniques as part of a stylistic choice. Of course, these days under the 新派 concept of using the entire 笛子 family as a unified whole, there is hardly any restrictions of the sort any more. Bear in mind that back in the day, the 笛子 was not taken to be a virtuosic instrument---it was primarily an accompanying instrument for opera, and almost all instruments play about an octave higher [in general] compared to that of the more modern Western music tradition. It is interesting to note that the recorder family is one that is also treated similarly as the 笛子, with their actual pitches one octave higher than what is annotated. To say that there is some relationship between 笛子 and recorder is probably a mild understatement.

Anyway, that was roughly what I was thinking about for quite a bit.

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In other news, European Speedrunner Assembly (ESA) Winter 2021 is currently in session, and I have been taking time here and there in between the [light] reading and The Outer Worlds to watch a run or two here and there. Of note is the runner Juh0rse---he is a fellow Singaporean, and his Minecraft Any % (1.16, Random Seed, Glitchless) run is hilariously painful [for him] and fun [for us] to watch. I've caught him on ESA Marathons before; he was mostly speedrunning horror games, and Bishi Bashi.

Which of course brings me to something fun: speedrunning. The short technical description of speedrunning is the process of getting from the start state of the program (game) to a determined end state of the program (like winning/ending screen) using nothing more than what the program provides (like only providing input from the controller, keyboard, or mouse, without using any external programs to assist), in as short a time as possible. Of course, it is more fun than that because the said program is a game, and there is usually nice graphics, sound/music, and hilarious artefacts to observe as well. But don't let the fun get in the way of what speedrunning is---it is a fun way of defining the type of hacker attitude necessary for software testing. Much of the techniques used in speedrunning can often be translated into some kind of software test technique or attack vector, with an understanding that it is much stricter because the gentlemen rules of speedrunning only allows input from what is normally allowed, i.e. one cannot do hardware re-soldering, or run some kind of ``trainer'' program. The ingenuity of the speedrunners in finding glitches and exploits that can be humanly executed is what makes it a most fun sport for me.

I would say that my introduction to the speedrunning sport is from the Games Done Quick (GDQ) series of charity marathons.

I have been following the GDQ series of marathons from back in 2011 when it was still run by Speed Demos Archive and Speedruns Live, complete with their own IRC channel on Freenode (#sdamarathon). In the early days, when I was still studying in the US, I even donated some money too, and would have Elyse running the live stream while I was working on Eileen. The GDQs then were more informal and friendly, and I loved the Midnight Crew, the unofficial title for all those on the graveyard (relative to the on-site time zone) shift. The graveyard shift then was fun because a more adult-friendly atmosphere was allowed; I don't mean gratuitous sex and violence, but more candid banter than would include some mild swears here and there as needed.

But as the marathons got larger, they got more organised, and from the organisation, corporate structures were put in place, and various things that were normal from the old cosy format was no longer allowed.

It gave GDQs a good polish of professionalism, but in the process, seemed to nullify its grassroots origin a little.

But ESA marathons are still small in comparison and still retain that charm.

In either case, I no longer watch them live that much, partly because I'm getting older and have things that need to be done in between that disallow marathoning, and partly because... well... it's been ten years, or nearly twenty GDQ marathons. I won't say that I've seen them all, but I have seen a lot. As such, I'm a little more discerning on which runs to catch and which to skip, and have found it easier to handle things in a more bite-sized fashion.

Alright, enough of a brain dump for today. Till the next update.

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